Management Estimated start date: Month 1 1.1.2021 Estimated end date: Month 36 31.12.2023 Lead organisation: The Chamber of Commerce of

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Joint Qualification Standard developmen Estimated start date: Month 1 1.1.2021 Estimated end date: Month 6 30.6.2021 Lead organisation: Technology Centre

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New VET curricula development Estimated start date: 1.6.2021 Estimated end date: 28.2.2023 (Month 26 of the project – end of

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Pilot phase – testing of the online course platform and the new VET programs Estimated start date: 1.9.2021 Estimated end

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Evaluation, sharing experience and good practices and quality management Estimated start date: 1.7.2021 Estimated end date: 31.8.2022  Lead organisation:  Chamber

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Dissemination of project results by setting-up national and international cooperation structures and launching the process of recognition of the new

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MAIN INFORMATION ABOUT PROJECT 01.01.2021 – 31.12.2023 Erasmus+ The project will build the capacity of CVET providers to better adapt to digital

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The project aims to enhance the CVET representation in the context of VET in the participating countries and improve the link between IVET and CVET by means of implementing individual VET training pathways methodologies by creating a new  VET qualifications of Drone programmer and operator and Virtual reality (VR) applications programmer(developer)

Drone and Virtual Reality areas are the fastest growing areas among new smart technologies (Industry 4.0) with huge potential for further development in many sectors with benefit for European economy and society. These two sectors will contribute to creating new business and jobs, protecting environment, and improving the quality of life.

Drones and their software capture images, create maps and 3D models, and analyse data across economic sectors: in agriculture, construction, mining, services, etc. Although drones are one of the most innovative technologies with applications in many industries and business, the related profiles of a drone software programmer or drone operator are still not part of the national qualification systems and the required digital skills are not yet taught under the current VET curricula in many EU countries.

Virtual reality is already one of the top emerging technologies, which is mainly used in the entertainment industry now. However, the VR holds enormous potential outside of entertainment e.g. architecture and construction, healthcare, education, automotive industry, aerospace, manufacturing, tourism, retail and others.